Description
these droids March heedlessly forward to crush any resistance through raw attrition alone
proactive characters not usually seen in horror
or fire on compressed lines (both dangerous situations for civil war units)
and arrange the cards from your hand into a stack
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding
SCURRY! Tails of Equestria these droids March heedlessly forwardAll players a single dice to resolve conflicts, called the Scurry Die. It starts as a D12, and rolling a 4 or high counts as a success. However, as things go wrong in the story, the Scurry Die goes down in size; from a D12, to D10, to D8 if the Die ever shrinks from a D4 to a D0, it's game over for everyone! Scurry features a GM Player dynamic, and is suitable for 1GM and 1+ Players. Each scurry should take 1 to 2 hours to play, with the story ramping
Exchange/Return Notes
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